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From the keynote stories and experiences shared and found in my contextual analysis I felt strongly about  addressing the lack of representation form the younger generation, and began to analyse ways where their confidence and identity can be regained and found. A site specific area for young people to socialise had also been mentioned as lacking within the area, this created an opportunity to address two aspects from my investigation. This intertwined with theory from various periods and cultures regarding designing for creativity, productivity and innovation in mind provided design instigators like;

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Examples of design generators: Young Identity supports teenagers and young adults by using poetry, prose and performance to expose young people’s issues locally, nationally and internationally. It assists members in writing about subjects that may have a direct impact on their future, giving them a platform from which their voices can be heard. By engaging its members with the arts, Young Identity promotes inclusion and community. It is aimed at those primarily from disadvantaged areas, encouraging literacy and analysis amongst young people. The project is a powerful voice in improving social awareness and communication skills.Functional requirements:

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Spaces were arranged according to the themes of areas of meet, make, share and work and increasing the rates of collision during those routes, inspired by Steve Job’s philosophy of the pixar building proposal.

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Fig.8 Issue - Programme - Solution visualisations

Fig.7 Issue - Programme

diagram

Fig.9 Collage of Functions

Fig.10 Diagram of Precedent Programme

Programme Analysis

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